Showing posts with label Wireless. Show all posts
Showing posts with label Wireless. Show all posts

AirStash wireless flash drive (and iOS app) review

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We love ourselves extra storage as much as the next guy, and we also happen to hate cables as much the next guy, so whenever a device promises some extra wiggle room with no strings attached, we're all ears. The AirStash is a wireless flash drive that lets you expand the capacity of your mobile device up to 32GB at a time through swappable SD cards, freeing up local storage for apps and the like. We first got our paws on one back at CES, but now that it's a shipping product and has a finalized iOS app, we gave it a quick shakedown as promised to see whether this gadget is worth dipping into your personal stash for.


The AirStash is much like the Seagate GoFlex Satellite hard drive we reviewed earlier this month, but unlike the GoFlex this is a BYO storage affair. It's essentially an SD card reader that creates its own WiFi network, enabling you to access the content on whichever card is inserted as long as you're connected to the network it emits. Cards up to 32GB in size are supported, and you can load up any kind of content your heart desires -- but more on that in a moment.

Size-wise, the AirStash is fairly portable, clocking it at 1.9 x 3.6 x 0.5-inches in size it's certainly small enough to toss in a bookbag. It's got a USB port on one end for file transfers from your PC and to handle charging duties, while the SD card slot is at the opposite end. We should mention that when inserted, the card is essentially flush with the edge of the AirStash itself. We found it a bit difficult to remove the card, needing to dig a fingernail in the small indentation on the outer edge of the SD card to get a grip on it. We would've much preferred a sort of "push to eject" method that would make swapping cards easier. It's quoted to get around five hours of battery with continuous streaming, and though we didn't perform any scientific testing, it hasn't died in the week we've been using it on and off for this review.

AirStash has a built-in web server for file-sharing, and we're told that up to eight people can connect to the same one simultaneously (but we're not nearly that popular). The fatal flaw of the AirStash is in its WiFi implementation, however; since it creates its own wireless network, when in use you lose your internet connection. To make matters worse, any time you want to use the AirStash, you have to manually switch WiFi networks and then switch back. This doesn't seem like much of a problem, but becomes annoying if you're like us and switch between apps quite often. We also noticed that the AirStash network shuts down when plugged into USB, so you can't access files from your PC in real time.

Though the company claims all you need to access files is a device with a web browser -- except the BlackBerry Playbook, interestingly enough -- there's also a dedicated iOS app tailored for the iPhone and iPad. It's essentially a file browser, but has some nifty features specifically for iOS. First off, you can import photos from a memory card, either individually or by directory. We wish there were an option to selectively choose multiple items at a time, and perhaps that'll come in a future version of the software. Also, there's no indicator in the app, so things can get hairy when transferring a large amount of files. (Update: Turns out there is a status indicator that pops up when you're transferring full directories.)

You can also store video and audio files on an SD card and stream them to the i-device, even if they're protected by iTunes DRM. We were bummed to discover that the AirStash+ app doesn't support background audio, so once you leave the app you lose whatever was playing. You can also store documents on your SD card for quick access in other apps. Since the dongle supports the open WebDAV standard, you can mount it as a server in apps like GoodReader and read / write files directly to it wirelessly. We're still not quite sure what the advantage would be over completely cloud-based solutions like Dropbox, but if you're paranoid about privacy and need to keep your data locked down, AirStash's solution could be worthwhile.


The AirStash is a solid option if you're looking to add storage to your device and have a stack of SD cards lying around. Dragging and dropping a video to an SD card and streaming to an iPad is much more enjoyable than waiting for a needlessly long iTunes sync, and we're definitely fans of this simple workaround. Not having to purchase Apple's Camera Connection kit is also a nice value proposition, though the import options aren't as robust as we'd like. Overall, this device is definitely for a certain crowd of people, but if Apple's storage options just aren't cutting it, you may want to give the AirStash a proper once-over.
sourceAirStash

Verizon bonanza: Droid X2, Revolution, Trophy, and Xperia Play hit Big Red today

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Verizon is seriously diversifying its portfolio today with the official in-store launch of four new smartphones. Three of them roll up in Android gear, though they all have major selling points beyond Google's software. LG's Revolution is the sole LTE-capable handset of the bunch, bringing with it a 4.3-inch screen and pre-installed Netflix for $250. The Droid X2 undercuts it on price, at $200, but doubles the core count with its Tegra 2 processor and ramps up resolution to qHD (960 x 540). Gaming aficionados can spend the same amount on the Xperia Play from Sony Ericsson, which offers a slideout gamepad and unique PlayStation Certified status. Bringing up the rear is HTC's well-traveled Trophy, a 3.7-inch Windows Phone that accepts it's a little late to the party and therefore slices $50 off its asking price, with a $150 levy before the obligatory two-year contract. What say you -- buy, try, or keep waiting?
sourceVerizon (Droid X2), (Revolution), (Xperia Play), (Trophy)

Droid Incredible 2 review

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It wasn't that long ago that we were jonesing for a Nexus One on Verizon. What HTC gave us instead was the Droid Incredible, with the same 1GHz Snapdragon CPU and gorgeous 3.7-inch AMOLED display -- not to mention a better camera (8 megapixel vs. five), 8GB of built-in flash storage, an optical trackpad, HTC's Sense UI on top of Eclair, and a dash of funky industrial design. The Incredible was an impressive phone with a lovely camera, marred only by questionable battery life and lack of supply, forcing HTC to build a Super LCD-equipped model to satisfy demand. Judging by the popularity of the Incredible, it came as no surprise that following HTC's announcement at MWC, the Incredible S eventually became Verizon's Droid Incredible 2. With a 4-inch Super LCD display, global CDMA / GSM radio, front-facing camera, updated internals (including 768 MB of RAM), trick capacitive buttons, and a Froyo-flavored serving of Sense, the Incredible 2 seems like a worthy successor to last year's Incredible. Does it live up to our expectations or is it just another fish in the crowded sea of Android? Does it significantly improve upon the original formula or is it merely a refresh? Hit the break for our review.



Hardware

There's no doubt that the Incredible 2 is an extremely handsome, if not sightly austere looking handset. It's much like the interior of a late 20th century BMW -- all class, all business, and all black. Compared to the original, it's slicker and softer, with rounder edges and much better build quality thanks mostly to the ultra-rigid machined and anodized black aluminum screen bezel. Gone are the old model's whimsical red accents, red innards, and red battery. Instead you'll find a translucent black chassis and a black battery under the hood. Even the bevel around the earpiece is finished in black. Yes, this is Darth Vader's phone, the Droid he's been looking for. The back cover features the same grippy soft-touch finish and unique layered motif as the Incredible, but instead of two "steps", there's only one this time around. Like the HTC ThunderBolt, the Incredible 2 includes contacts (missing from the Incredible S) for an optional inductive charging back, and integrates some of its antennae into the battery door. Pop the cover, and there's a Verizon / Vodafone SIM under the 1450mAh battery plus a 16GB microSD card pre-installed.

Despite the bigger screen, the new version is only marginally larger than the original, about the same weight, and actually a smidgen thinner. The layout is almost identical to its forebear -- the headphone jack and power button have swapped places, and the camera flash is now arranged horizontally instead of vertically. On the left side you'll find the volume rocker and micro-USB connector while the right side is devoid of any controls. The top edge hosts the power button, a standard 3.5mm headphone jack, plus a secondary mic, while the bottom edge hides the primary mic, along with an indent to pry the battery cover off. A sheet of Gorilla Glass protects the 4-inch display, the 1.3 megapixel front-facing camera next to the Verizon logo on top, and the four capacitive buttons at the bottom. The earpiece and notification light live in the aforementioned aluminum screen bezel above the glass. In back there's an 8 megapixel autofocus camera with dual-LED flash on top, a rather tinny sounding speaker, the embossed HTC logo, and the "with Google" stencil towards the bottom.

The 4-inch WVGA Super LCD display deserves a special mention. It's one of the best LCD-based panels we've come across -- bright without any leaks or spots, with naturally saturated colors, deep ink-like blacks, and superb viewing angles. Other than pixel density, it gives the iPhone 4's IPS screen a run for its money and even warrants a nod or two from the notoriously smug Super AMOLED crowd. We've mentioned the trick capacitive buttons before, which rotate when the handset switches between portrait and landscape for apps that support both display modes. It turns out the buttons are drawn by groups of tiny LEDs which are turned on and off based on orientation.

At first glance, the Incredible 2 specs look somewhat pedestrian in this day and age of dual-core processors, qHD displays, and LTE radios. But don't be fooled by the numbers. That 1GHz CPU is Qualcomm's latest generation MSM8655 Snapdragon SoC with Adreno 205 GPU -- it's fast, power efficient, and backed up by a generous 768 MB of RAM. Like with the Thunderbolt (which shares the same processor), we consistently recorded Quadrant scores ranging from 1500 to 1700 -- pretty remarkable for a single core device running Froyo. You'll find the usual collection of sensors on board (compass, gyroscope, accelerometer, proximity, and ambient light) along with the standard assortment of radios (WiFi b/g/n, Bluetooth 2.1 + EDR, GPS / AGPS, and even FM) plus Qualcomm's popular MDM9600 Gobi module (also used in Verizon's iPhone 4), which supports CDMA together with quadband GSM and dual-band HSPA (2100 / 900MHz). In our tests, calls sounded great thanks to the dual noise-reducing microphone setup, and reception was problem free.

Battery life is excellent for an Android smartphone. Starting from a full charge, the Incredible 2 managed 36 hours and 40 minutes of up time before we decided to plug it back in with 7% battery life remaining. That was mostly light use -- reading email (3 accounts), checking Twitter, and occasionally replying or posting -- with all the radios (except Bluetooth) turned on. Still, this included 30 minutes spent with the handset strutting its stuff in front of the camera for our video review, 20 minutes being used as a hotspot, taking / uploading a few full-size pictures, and only 6 hours idling while we slept.

Camera

The camera on the original Incredible was no slouch. It could be coaxed into taking fantastic shots given enough care and attention. The Incredible 2 takes this formula to the next level, with a camera that's capable of producing amazingly realistic pictures without too much effort. It features HTC's next generation 8 megapixel sensor with autofocus optics (also found on the Thunderbolt) plus a dual-LED flash. Color balance and exposure are top notch. Low-light performance is impressive. Noise is kept under control without compromising detail. In fact, we're pretty sure we're dealing with a backside-illuminated sensor here. There's a certain clinical precision to the pictures captured with the Incredible 2 that we've really come to appreciate -- the camera simply gathers a tremendous amount of information, resulting in amazing shots.

The Incredible 2 captures 720p (HD) video at 30fps with decent results. While it performs significantly better than its predecessor, video recording isn't as stellar as photography. The frame rate isn't quite as smooth as with some other devices (the iPhone 4 comes to mind), and sound quality leaves room for improvement. The camera interface offers a plethora of settings: there's touch-to-focus (for both stills and video), flash mode, Photo Booth-like effects, and additional options nestled within the menus (such as timer, exposure, while-balance, resolution, ISO, and face detection). The digital zoom is activated by pressing the volume rocker or by using an on-screen slider. Unfortunately, there's no dedicated 2-stage camera button, no panorama mode, and the 4-inch Super LCD display, while gorgeous, tends to wash out in direct sunlight, making it difficult to properly frame shots.



Software

While the Incredible 2's hardware is supremely refined, things are bittersweet on the software front. It's running Sense, which we've reviewed in detail alongside the Incredible S. We appreciate that it brings a polished, friendly, and consistent user experience across HTC's multitude of devices, and also provides the company with a strong brand identity, but we're just not fans. The problem is that with each revision of Sense we feel more alienated from what we came looking for in the first place, namely Android. Sense is starting to look and feel like its own OS -- Android in a parallel universe -- with almost every aspect of the user interface getting customized, and deviating significantly from the Android way. Certain changes are positive, like the cool time / weather widget, the fast boot feature, and the much improved music player. Others are frustrating, like the the convoluted dialer / call log and the poor keyboard layout (who decided to put the hide button just below the shift key?!) We realize that it's all a matter of taste, and that some people will choose to go down the rabbit hole into Sense wonderland, but we're purists. So HTC, give us a way to disable Sense, and all will be forgiven. Oh, and third-party launchers and keyboards don't count - like most people, we don't have the time or interest to customize our phones beyond installing a few apps.

Sadly, the Incredible 2 ships with Android 2.2.1 (Froyo) which, despite having stayed properly refrigerated for the past 9 months, is getting rather stale. The good news is that the Incredible S is in the process of receiving an Android 2.3 (Gingerbread) update, so Verizon's version can't be far behind. Overall, we don't have much to complain about -- Froyo still provides solid performance, especially when paired with speedy internals. The phone feels snappy and light on its feet all around. It's clear that HTC's spent time fine tuning Sense to make it highly responsive. Still, there's room for improvement in some areas like the web browser which, while loading and rendering pages briskly, falls short of matching the rest of the user interface in terms of smoothness when scrolling and zooming around heavy sites like Engadget.

The most glaring issue we have with the Incredible 2 is the criminal amount of crapware that Verizon decided to pre-load on the handset -- apps that can't be removed and will forever litter the app tray. Some of them, like Adobe Reader, Kindle, Quickoffice (basic version), Skype, and Slacker are apps you'd likely want to install anyway. Others, such as Blockbuster (a shortcut to the Market), Let's Golf 2, NFL Mobile, and NSF Shift don't have the same widespread appeal, but are passable. But it's with apps like City ID, My Verizon Mobile, V CAST Apps, V CAST Media, V CAST Music, V CAST Tones, V CAST Videos, and VZ Navigator that things become downright ludicrous. Apparently Verizon wants to lump its sexy flagship 3G Android smartphone together with its generic dumbphones by contaminating it with utterly meaningless carrier-branded apps and services. We can only hope that a few heads will roll in Verizon's marketing department after we publish this review, and that common sense prevails with a Gingerbread update that allows us to uninstall the offending apps.

Wrap up

We'll come right out and say it: the Droid Incredible 2 is the best 3G Android smartphone on Verizon today. If you live in a 3G-only area or you can forgo LTE (and the Droid Charge), the choice basically comes down to the Incredible 2 and Verizon's iPhone 4. With this device, HTC is pushing the single core Snapdragon platform to the limit, then packaging it into an attractive and beautifully finished product. It improves upon the already excellent Droid Incredible with a nicer screen, an even better camera, global roaming capability, and most importantly, amazing battery life. It's an incredibly (ahem) well rounded handset -- the perfect storm of quality, refinement, power, and efficiency -- as long as you can live with Sense. And that's the crux of it -- while we think Sense will appeal to many people, we feel that HTC is doing its core audience of passionate, tech-savvy, pure Android aficionados a disservice by not providing a way to disable it (or at least making it easier to install custom ROMs via an unlocked bootloader). This, together with the insane amount of pre-loaded crapware, are the only major issues we have with respect to the software. Of course we'd have liked to see Gingerbread available out of the gate, but this looks like it will be remedied soon. In the end, the Incredible 2 isn't a fish in the sea of Android -- it's a shark seeing Verizon red and ready to devour the competition. Considering how much of a runaway hit the original Incredible was last summer, perhaps HTC should have called this new version the Jaws 2?

Splitfish FragFX Shark to surface for Xbox 360, make friends with wired controller

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Splitfish is finally bringing its flagship PC and PS3 mouse controller to the Xbox, albeit packing an odd wireless caveat. Although the FragFx Shark 360 is billed as an identical twin to its PS3 counterpart, this half-gamepad and rodent combo, much like a XIM adapter, needs a wired Xbox 360 gamepad to act as an intermediary between itself and the console. That wired controller plugs into the Shark's wireless USB dongle; the macro-equipped "fragchuck" and mouse themselves are completely untethered. It sounds a little janky, but if your faith in mouse superiority is strong, you may be forgiving it for its faults come late August.


sourceSplitfish

Gigabyte's ECO600 mouse passes through the FCC, boasts 12-month battery life

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Gigabyte ECO600 Wireless Laser Mouse
Gigabyte's ECO600 wireless laser mouse -- which was introduced last month -- just landed at the FCC, which means it and its tiny 2.4GHz adapter should be in the hands of consumers very soon. As far as mice go, the ECO600 is actually pretty interesting -- two buttons on top allow you to quickly cycle between resolutions of 800, 1200, and 1600 DPI for either more accuracy or better battery life which, the company claims, is up to a year on a single pair of (generously included) AAs. That's not quite as long as Logitech's M515, which requires you swap the cells biennially, but it's still nothing to scoff at. If you're curious about what the guts of this long-lasting pointing device look like, check out the gallery below.

sourceFCC

Ubiquitous iRemoTap puts your powerstrip in the cloud, turns lights off remotely (video)

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It probably won't help you if you leave your oven on, but if you let lights linger after leaving home, Ubiquitous' iRemotTap may help you save a few Kilowatts. This seemingly vanilla powerstip is anything but, boasting the odd addition of a tiny OS embedded in a wireless LAN chip -- all the better to turn your lights off. Users can control the internet-enabled socket stick remotely via a mobile or desktop web browser, allowing them to switch off gadgets and lights after leaving the house. Can't be bothered to log in to switch off? No worries, this plug powers devices down automatically after they reach a pre-defined power consumption limit. If you're forgetful enough to need a light switch in the cloud, Ubiquitous is hoping to sell you peace of mind for less than ¥10,000 ($122) -- whenever these taps get out of R&D, that is. Vid's after the break, if you need convincing.



sourceDigInfo TV

Hyperkin's PS3 Remotext weds Blu-ray remote with keypad controller, DualShock 3 frets

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With the PSN finally back up, it's time for important things -- you know, messaging your buds for a Black Ops pwning spree or hitting up Netflix. Hyperkin's Remotext for PS3 wants to help you get back into action with its hybrid remote / controller / chatpad. It features a slide-out Blu-ray remote panel, QWERTY keypad -- better positioned than SONY's offering -- and two analog nubs with a near-complete set of gaming controls. There's no sign of rear triggers, and Bluetooth connectivity is absent too, but it does come with a wireless USB receiver and rechargeable battery so you're not left scrounging between the couch cushions for AAs. Although we're doubtful it'll prove functional for gaming, it could be appropriate for PS3s that spend more time sitting at the movies than getting their Move on. The DualShock 3 shouldn't have much to worry about, but we'll find out at E3, when the Remotext will be officially showcased. There's no word on pricing or availability yet, but if you're dying for more in the meantime, a press release is beyond the break.

sourceHyperkin

4G netbook onslaught imminent as Verizon clears Novatel LTE radio to run on its network

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Xoom owners might still be waiting for an LTE upgrade, but it does look like 4G netbooks and tablets could be hitting Verizon's network pretty soon. The carrier, known for its stringent testing standards, has cleared Novatel Wireless' E362 module to run on its network, paving the way for devices with embedded 4G radios. In addition to LTE, the module is compahttp://www.engadget.com/2011/05/20/4g-netbook-onslaught-imminent-as-verizon-clears-novatel-lte-radi/tible with CDMA and HSPA+ / UMTS technology -- a safety net for people outside the 55 markets (soon to be 147) where Verizon is serving up 4G service. Okay, so with no word on pricing or product launches, an onslaught isn't exactly imminent, but when it happens we'll try not to say "told you so."
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Verizon adds 4G LTE to nine more cities, expands coverage in Chicago, Philadelphia

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Verizon Wireless customers will be able to jet on to the LTE network in nine new cities, taking advantage of lightening-fast speeds on their HTC Thunderbolts and 4G mobile hotspots. The expansion includes Mobile and Montgomery (AL); Greater Fairfield and New Haven (CT); Gainesville, Pensacola, and Tallahassee (FL); Fayetteville-Lumberton (NC); and Bryan-College Station and Temple-Killeen (TX). We also have access in Albany, though VZW has yet to confirm launching LTE in New York's capital city. The carrier has also expanded coverage in Atlanta, Chicago, Denver, New Orleans, and Philadelphia, so if you haven't been able to connect in the past, dust off that enable-4G button and give it another shot. This week's additions bring the list of LTE cities to 55, so we're just over the 35 percent mark towards the carrier's goal of 147 cities by year's end.

sourceVerizon Wireless

Logitech G700 mouse and G930 headset review

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Logitech's been making quality peripherals for as long as many of us have been computing, introducing some of us to our first wheel, wireless and infrared mice in the process. But when it comes to the latest in gaming peripherals, the company's not always ahead of the curve. Razer and Microsoft have had high-end hybrid wireless mice for over a year now, and the 2.4GHz wireless headset isn't exactly a new concept. That said, the company's reputation is strong for a reason, and we were pleasantly surprised to find that Logitech's created a mouse and headset that leapfrog -- rather than just catch up to -- what competitors have offered. See what we mean in our review after the break.

Logitech Wireless Gaming Headset G930

On the surface nigh-identical to Logitech's G35 headset from last year, the $160 Wireless Gaming Headset G930 has plenty more going on under the hood. In addition to Dolby Pro Logic II 7.1 surround sound that kicks in at the flick of a switch and a noise-canceling microphone, the cans can dynamically hop between frequencies thanks to a pair of embedded 2.4GHz radio antennas, and receive uncompressed 48kHz audio from a USB dongle. The dongle itself slots right into a practical circular disc that doubles as a wrap for the headset's microUSB charge cord. There have also been some minor but important tweaks to the headset's general design, with longer steel adjustment bands (that go to 15, if you know what we mean), rotating earcups, and a larger volume dial on the now-concave outer plates. and a handy red mute LED light embedded right into the end of the flexible boom mic. In practice, the wireless connection worked surprisingly well, letting us take our music all around a WiFi-laden house with a minimum of static or noise, and when the connection did cease it was all at once, and always due to wandering outside the unit's range.

Of course, if you've never worn a G35, the differences between that headset and this one won't truly help you decide, so let us explain further that the G930 is one of the most superb PC headsets -- gaming or no -- that we've ever tried. We were perfectly audible spychecking in Team Fortress 2 while running a fan at full blast thanks to the noise-canceling mic, and the audio quality from the 40mm drivers was as rich and nuanced as those our favorite Grado SR-60s could provide. The 7.1 Dolby is admittedly more novelty than reality, as there are only two drivers and game support for this particular brand of virtual surround is still limited, but flicking the surround switch does add a certain illusion of depth to even two-channel audio. Besides, it's something of a nitpick when the headset's stereo separation and isolation in two-channel mode let us hear every raindrop in Hero's guqin courtyard fight scene. They're comfortable too, and exerted only a minimum of vice grip on our head, although the weight was noticeable after extended periods. The only true issues we found were with general build quality -- as the arms holding either earcup are made of cheap plastic and tend to creak -- and the ten-hour battery that abruptly cut our music short, rather than providing some audible warning that it required a charge.

Logitech Wireless Gaming Mouse G700

Logitech's first wired / wireless mouse is something of an anomaly, and that's not just because of its all-plastic shell -- rather than appealing to Call of Duty first-person shooter fans, the $100 G700 is targeted at the MMO crowd. Using the form factor (and nano receiver) of the Performance Mouse MX, the G500's fully-programmable buttons, 5700dpi laser sensor and dual-mode scroll wheel plus extra buttons on top, the result is an incredibly versatile controller that -- at least for us -- was not terribly comfortable to hold. The G700 trades the soft-touch plastic coatings of its predecessors for a rough, textured plastic shell that constantly made our hands feel like sweating as they tried to grasp around the peripheral's large rump, which dug into the base of our thumb when we used a palm grip. With claw or fingertip grip styles our work was easier, especially given the quality of the buttons on this mouse -- more on that in a second -- but tiring, given the weight of the rechargeable Eneloop AA battery and especially with the extra tension of the added data / charging cord. Excepting that tension, the mouse performed equally well in wired and wireless modes (and seamlessly swapped between the two) though we'd suggest using either the cord or the battery for life-and-death tournament use. Speaking of the battery, it did last a couple solid days when idle, but gave up the ghost after a severe Engadget work day of very heavy use.

Now, we told you these buttons were fantastic, and we weren't kidding around -- the positioning, responsiveness and flexibility impressed us at every turn. The four triggers on the left side have ridges aligned so that you can press any individual one just by slightly shifting your thumb, and the main left and right mouse buttons require so little effort to depress that you can activate them at the apex of the mouse. With a single finger at the right point, you can press any of three left mouse buttons with a single touch -- with the proper grip, only G8, G11 and the dual-mode scroll wheel shifter require any effort to reach. Furthermore, every single button on the device is fully programmable to be a macro, keyboard key or Windows function and you can store and switch between five full profiles of these programmable buttons on the mouse itself, giving a fairly impressive (and admittedly difficult to remember) total of 65 different functions across three modes. We quickly whipped up a productivity mode with copy, paste, task switching, media remote buttons and web shortcuts mapped right to various keys on the mouse, and a gaming mode where we could switch sensitivity, instantly select weapons and reload. Of course, these could just as easily help a rogue rapidly put on a robe and wizard hat, we suppose.

Wrap-up

Finishing up a lengthy test, we went right back to our aging Logitech MX518 mouse and Grado cans, and found them just as comfortable and pleasing to use as before -- they're not broken, and until they are we wouldn't spend nearly what Logitech's asking for the G930 and G700. But we do already miss the extra buttons and superb wireless sound. If you're due for an upgrade, only the slightly steep price, middling battery life and your-mileage-may-vary comfort concerns keep these both from being must-owns.

Update: Our bad, the red LED on the end of the mic is a carryover from the G35. Also, in case you're wondering, both devices work perfectly well with Mac as plug-and-play USB peripherals, though you won't be able to program buttons or enjoy Dolby surround without hacking your own drivers.

Update 2: While the G930 headset doesn't have dedicated hardware for either function, Logitech informs us that a low battery notification is indeed available using the companion desktop software, and you can always program one of the three G keys to be an audio mute if that's what you desire. The G700 mouse, meanwhile, has space for five onboard profiles, not just three, and you can keep track of which one's active by looking at those three LEDs on the left side.

SOURCE: Engadget