Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sony begins full restoration of its PSN and Qriocity services (update: intermittent issues)

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Can it be happening? Is Sony's security nightmare finally over? Seems to be. On Tuesday, Sony promised full restoration of its PlayStation Network and Qriocity services in the Americas, Europe, and Asia (excluding Japan, Hong Kong, and South Korea) by the end of the week. Now Sony is proclaiming that today is the day for full restoration with details of its "welcome back" package to be announced from each region. The PlayStation Store is already up with a "huge lineup" of new games, demos, add-ons, themes, avatars, and videos along with an updated Playstation Plus. Hey, look on the bright side Sony, even though you've lost the confidence of millions of your customers, at least now they're aware of your Qriocity service. Full press release after the break.

Update: Working fine for us from London. We signed in to the PlayStation Store and even fired up Black Ops multiplayer just for kicks.

Update 2: We're now seeing error "80710D36" occasionally when trying to access the PlayStation Store, presumably due to congestion. We're seeing this from both London and New York.

Sony says PlayStation Network will return to Asia, starting tomorrow

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Good news, Asia -- the PlayStation Network is finally coming back. Today, Sony announced that it will restore its gaming network across the continent, more than a month after falling prey to a crippling data breach. The company's PSN services are already up and running across other parts of the world and, beginning tomorrow, will light up once again in Taiwan, Singapore, Malaysia, Indonesia, Thailand and even Japan, which had been harboring serious reservations about the network's security. Gamers in South Korea and Hong Kong, meanwhile, will have to wait a little longer before returning to normalcy, though Sony is hoping to completely resolve the issue by the end of the month. The company certainly seems eager to put this saga to bed, and for understandable reasons. The incident has already cost Sony an estimated $171 million in revenue -- not to mention the untold numbers of suddenly wary consumers.
sourceBloomberg

Xperia Play first in line for mobile Minecraft port

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Minecraft on the Xperia Play
If you want to be the first in your hood to take Minecraft with you wherever you go, you'll have to pick up an Xperia Play. The block-building game where cubed avatars hide from creepers and create virtual CPUs will land on the so-called PlayStation Phone before coming to other Android devices and iOS later this year. The Play version will have customized controls that take advantage of the gamepad and button layout found on the Sony Ericsson handheld, though when exactly it will launch or how much it will cost is still unknown. It's also unclear how long the title will be exclusive to the gamer-centric smartphone, but developer Mojang will be holding an event at E3 where, presumably, we'll be getting more details. Now is the time to wrap up any loose ends in your life before what little free time you have left gets buried beneath a pile of bricks and mobs -- even when your PC isn't handy.
Joystiq
sourceGamasutra, Minecraft (Facebook)

Digital Storm's ODE gaming PC brings the heat

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It may look like a space heater (in the best way possible, of course), but what you're looking at is actually Digital Storm's very first pre-built gaming system, the ODE. Available in your choice of "Good," "Better," "Best," or "Ultimate" configurations, the rig packs a Core i7-2600K processor that can be overclocked to 5.0GHz, along with NVIDIA GTX 570 graphics (SLI in all but the lowest config), a standard 8GB of RAM, plus a regular 1TB hard drive that can be paired with an SSD up to 120GB -- not to mention that nice red glow, which shouldn't actually give off much heat thanks to some liquid cooling. Check out the gallery below for a closer look, and hit up the source link to place your order if you like what you see -- this one starts at $1,499.

sourceDigital Storm

NZXT stops being so sensitive with $40 Avatar S gaming mouse

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It seems that the people at NZXT love gamers almost as much as they hate vowels. The company today took the wraps off of the Avatar S, a replacement for the already discontinued Avatar gaming mouse. The new model doesn't quite match the 2,600DPI of its predecessor -- instead it's got a 1,600 DPI laser sensor with three sensitivity settings: 1,600DPI, 800DPI, and 400DPI. The finned peripheral's five buttons are configurable, as is the LED lighting scheme and X-Y sensitivity -- customization that can be saved to the device's 16Kb of onboard memory. The mouse has a polling rate of 1000Hz and does tracking at 30 inches / second, and those little Teflon feet should help you move the thing around a bit more easily. The mouse comes in both black and white will run you $39.99 when it launches at the end June -- $20 cheaper than its predecessor's launch price, or $10 per fin. Press release after the break.

sourceNZXT

Digital Storm's ODE gaming PC brings the heat

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It may look like a space heater (in the best way possible, of course), but what you're looking at is actually Digital Storm's very first pre-built gaming system, the ODE. Available in your choice of "Good," "Better," "Best," or "Ultimate" configurations, the rig packs a Core i7-2600K processor that can be overclocked to 5.0GHz, along with NVIDIA GTX 570 graphics (SLI in all but the lowest config), a standard 8GB of RAM, plus a regular 1TB hard drive that can be paired with an SSD up to 120GB -- not to mention that nice red glow, which shouldn't actually give off much heat thanks to some liquid cooling. Check out the gallery below for a closer look, and hit up the source link to place your order if you like what you see -- this one starts at $1,499.

sourceDigital Storm

Sony to remaster select PSP titles for PlayStation 3, allow cross-device continuous gameplay

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As much as you love your PSP, we suspect that its low graphics definition is starting to bug even the most devoted fans. Sure, you can wait for the almighty NGP, but for the time being, Sony's offering the next best thing for you game connoisseurs: the PSP Remaster series for PlayStation 3. As the name says for itself, Sony will be porting select portable game titles to the PS3 in high-def Blu-ray flavor, and some may even come with new add-on content plus stereoscopic 3D support. But that's not all: gamers will also be able to share game save data between the two platforms, meaning you can pick up where you left off on your preferred device. Pretty neat, though it'll be interesting to see how much Sony and the studios wants to charge for what are essentially the same games you already own. The first PSP Remaster title announced is Monster Hunter Portable 3rd, but this is only heading to Japan at an unknown date -- gamers in other countries will just have to keep squinting at the PSP for now.



Engadget Japanese, PC Magazine

Sony's SmartAR demoed live, raises the bar for augmented reality (video)

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Remember Sony's SmartAR? The markerless AR technology that promises reality augmentation without the need for unsightly tattoos? It's back again, showing itself once more after an all-too-brief 48 hour layoff. A new live-demo shows Sony's markerless object recognition system focusing on posters, tables, books, and coffee cups in lieu of the traditional AR card -- allowing it recognize multiple objects at once. Focusing on objects rather than markers allow augmented entities to interact more naturally with their environment. For instance, bouncing AR balls plummet off the edge of a table, and realistically ricochet off of a book placed in their path. Objects don't even need to remain on screen, as demonstrated by an AR pop-up menu that remained viewable even after the object-marker that spawned it left the viewer's field of vision. Sony seems to have built the groundwork of an augmented reality system that might actually be useful -- pair this up with a set of swank AR glasses (or better yet, holographic AR glasses), and we'll have a vision of the future we can really look forward to.
Engadget Japan
sourceSony (YouTube)

Source Confirms Camera On Wii 2 Controller

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Back in April, when rumors about Nintendo’s next system were flying fast, we heard there would be a user-facing camera on the controller. At the time I thought it ridiculous, but I also thought the 6″ touchscreen was ridiculous, and that seems to be accepted as fact now. So I guess it’s no surprise that a second source has confirmed that the controller will have a camera on it.
While it sounds like a gimmick at first, there’s a lot you can do with something like that, especially if it were to have, say, an IR component so it could detect you or your hand in the dark, that sort of thing.

Microsoft's E3 briefing will air on Spike, Facebook and in HD VOD on Xbox Live

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A few years ago we were happy just to get a few trailers in high definition from the E3 videogames conference on our Xbox 360s, but this year Microsoft and Spike TV have teamed up to bring the company's entire briefing in HD (via video on-demand) to the console. It will air live on Spike TV June 6th at 12:30 p.m. ET, with streams also available on GameTrailers.com (in high definition), Facebook, MTV.com, Spike.com and Xbox.com as well as being broadcast in Times Square. You can bet we'll be back to liveblog the proceedings yet again but if you want to get your own eyeful of Xbox 360: The Future Revealed (hint: Gears of War 3, Forza Motorsport 4 and Kinect) there will be plenty of ways to do it.


Joystiq
sourceSpike

Microsoft offers free Xbox 360 with back-to-school PC, professors shake their gray, uncool heads

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With only the best interests of its younger customers at heart, Microsoft has a new back-to-school promotion: starting May 22, college students buying a new Windows 7 PC can also get a free Xbox 360 4GB console. That's right, free -- as long as your new computer cost at least $699 and came from Redmond or one of its partners, including HP and Dell. Online ordering will require a .edu email address, which even attendees of the School of Life know how to procure; if you'd rather shop at Best Buy or a Microsoft Store, you'll need an actual student ID. This isn't about convincing students they need more than a tablet computer, of course. It's about about giving them the opportunity to be popular. "Get ready to be the coolest kid on your dorm floor with a killer new Windows 7 PC and an Xbox 360 -- all you really need for college," the company says. Yes, being the coolest kid on your dorm floor: pretty much the definition of Higher Education.

Game Gripper review

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Game Gripper review
We love an innovative fix to a problem, and so were immediately smitten by the Game Gripper when we saw it in action. It's a little keypad that slaps on over the keyboard of your Motorola Droid or Milestone, turning it into what looked like perhaps the most perfect blend of smartphone and portable gaming machine we'd ever seen. (Sorry, N-Gage.) Naturally we had to try it, and the Gripper's creator, Hyrum Fairbanks, was kind enough to send us one to test -- even customized to match the Engadget Mobile color scheme. Is it worth the measly $15 he's charging for the thing, and is it good enough to execute a hadouken? Read on through to find out.

The Gripper is a simple rubber thing that just slides on over the keypad. It's been more or less hand made, that much is easy to tell, but it feels durable and its size plus flexibility means it'd be comfortable enough to stick in a pocket or can be tossed into a bag without breaking. Our initial fears that the buttons would have horrible feel turned out to be unwarranted, as they actually have a decent tactility to them. It's nothing like the feel of a standard gamepad, but it's not necessarily bad.


We played a number of games for a number of hours and about the only complaint we have is that the Gripper has a tendency to slide left-to-right a bit when you're frantically tapping in games like Street Fighter 2. But, that could be seen as a good thing, as the unit comes with a rather scary warning that pushing too hard could potentially damage your phone's keyboard. Perhaps we're being a bit optimistic, but that sliding does let you know when you're getting a bit too forceful. Regardless, it rarely slid so much as to cause us to hit the wrong buttons.

After those hours of play we never noticed any change in feel on the keys being pressed, nor any marks on them or any other sign of damage, so we're reasonably sure you can load up those emulators to your heart's desire and get your game on without fear of permanent damage -- if you can rein in that super-human finger strength you've been developing all these years.

Wrap-up



For $15 the Game Gripper turns a Droid (or Milestone) into a far more capable gaming machine and, while we do wish there were some way to add shoulder buttons to the thing, we were actually able to map the camera and volume up buttons to be R and L, respectively, giving a reasonable facsimile for an SNES controller. The feel isn't perfect, but we're satisfied, and after a few days with one we certainly don't want to game without it.

Oh, and if you happen to be playing on some other device, you'll be happy to know that there's a Gripper coming for the Devour, Backflip, and the N900 too.

Logitech G700 mouse and G930 headset review

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Logitech's been making quality peripherals for as long as many of us have been computing, introducing some of us to our first wheel, wireless and infrared mice in the process. But when it comes to the latest in gaming peripherals, the company's not always ahead of the curve. Razer and Microsoft have had high-end hybrid wireless mice for over a year now, and the 2.4GHz wireless headset isn't exactly a new concept. That said, the company's reputation is strong for a reason, and we were pleasantly surprised to find that Logitech's created a mouse and headset that leapfrog -- rather than just catch up to -- what competitors have offered. See what we mean in our review after the break.

Logitech Wireless Gaming Headset G930

On the surface nigh-identical to Logitech's G35 headset from last year, the $160 Wireless Gaming Headset G930 has plenty more going on under the hood. In addition to Dolby Pro Logic II 7.1 surround sound that kicks in at the flick of a switch and a noise-canceling microphone, the cans can dynamically hop between frequencies thanks to a pair of embedded 2.4GHz radio antennas, and receive uncompressed 48kHz audio from a USB dongle. The dongle itself slots right into a practical circular disc that doubles as a wrap for the headset's microUSB charge cord. There have also been some minor but important tweaks to the headset's general design, with longer steel adjustment bands (that go to 15, if you know what we mean), rotating earcups, and a larger volume dial on the now-concave outer plates. and a handy red mute LED light embedded right into the end of the flexible boom mic. In practice, the wireless connection worked surprisingly well, letting us take our music all around a WiFi-laden house with a minimum of static or noise, and when the connection did cease it was all at once, and always due to wandering outside the unit's range.

Of course, if you've never worn a G35, the differences between that headset and this one won't truly help you decide, so let us explain further that the G930 is one of the most superb PC headsets -- gaming or no -- that we've ever tried. We were perfectly audible spychecking in Team Fortress 2 while running a fan at full blast thanks to the noise-canceling mic, and the audio quality from the 40mm drivers was as rich and nuanced as those our favorite Grado SR-60s could provide. The 7.1 Dolby is admittedly more novelty than reality, as there are only two drivers and game support for this particular brand of virtual surround is still limited, but flicking the surround switch does add a certain illusion of depth to even two-channel audio. Besides, it's something of a nitpick when the headset's stereo separation and isolation in two-channel mode let us hear every raindrop in Hero's guqin courtyard fight scene. They're comfortable too, and exerted only a minimum of vice grip on our head, although the weight was noticeable after extended periods. The only true issues we found were with general build quality -- as the arms holding either earcup are made of cheap plastic and tend to creak -- and the ten-hour battery that abruptly cut our music short, rather than providing some audible warning that it required a charge.

Logitech Wireless Gaming Mouse G700

Logitech's first wired / wireless mouse is something of an anomaly, and that's not just because of its all-plastic shell -- rather than appealing to Call of Duty first-person shooter fans, the $100 G700 is targeted at the MMO crowd. Using the form factor (and nano receiver) of the Performance Mouse MX, the G500's fully-programmable buttons, 5700dpi laser sensor and dual-mode scroll wheel plus extra buttons on top, the result is an incredibly versatile controller that -- at least for us -- was not terribly comfortable to hold. The G700 trades the soft-touch plastic coatings of its predecessors for a rough, textured plastic shell that constantly made our hands feel like sweating as they tried to grasp around the peripheral's large rump, which dug into the base of our thumb when we used a palm grip. With claw or fingertip grip styles our work was easier, especially given the quality of the buttons on this mouse -- more on that in a second -- but tiring, given the weight of the rechargeable Eneloop AA battery and especially with the extra tension of the added data / charging cord. Excepting that tension, the mouse performed equally well in wired and wireless modes (and seamlessly swapped between the two) though we'd suggest using either the cord or the battery for life-and-death tournament use. Speaking of the battery, it did last a couple solid days when idle, but gave up the ghost after a severe Engadget work day of very heavy use.

Now, we told you these buttons were fantastic, and we weren't kidding around -- the positioning, responsiveness and flexibility impressed us at every turn. The four triggers on the left side have ridges aligned so that you can press any individual one just by slightly shifting your thumb, and the main left and right mouse buttons require so little effort to depress that you can activate them at the apex of the mouse. With a single finger at the right point, you can press any of three left mouse buttons with a single touch -- with the proper grip, only G8, G11 and the dual-mode scroll wheel shifter require any effort to reach. Furthermore, every single button on the device is fully programmable to be a macro, keyboard key or Windows function and you can store and switch between five full profiles of these programmable buttons on the mouse itself, giving a fairly impressive (and admittedly difficult to remember) total of 65 different functions across three modes. We quickly whipped up a productivity mode with copy, paste, task switching, media remote buttons and web shortcuts mapped right to various keys on the mouse, and a gaming mode where we could switch sensitivity, instantly select weapons and reload. Of course, these could just as easily help a rogue rapidly put on a robe and wizard hat, we suppose.

Wrap-up

Finishing up a lengthy test, we went right back to our aging Logitech MX518 mouse and Grado cans, and found them just as comfortable and pleasing to use as before -- they're not broken, and until they are we wouldn't spend nearly what Logitech's asking for the G930 and G700. But we do already miss the extra buttons and superb wireless sound. If you're due for an upgrade, only the slightly steep price, middling battery life and your-mileage-may-vary comfort concerns keep these both from being must-owns.

Update: Our bad, the red LED on the end of the mic is a carryover from the G35. Also, in case you're wondering, both devices work perfectly well with Mac as plug-and-play USB peripherals, though you won't be able to program buttons or enjoy Dolby surround without hacking your own drivers.

Update 2: While the G930 headset doesn't have dedicated hardware for either function, Logitech informs us that a low battery notification is indeed available using the companion desktop software, and you can always program one of the three G keys to be an audio mute if that's what you desire. The G700 mouse, meanwhile, has space for five onboard profiles, not just three, and you can keep track of which one's active by looking at those three LEDs on the left side.

SOURCE: Engadget