Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Sony updates PS3 to version 4.00 ahead of PS Vita launch

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Sony is setting the table for the PlayStation Vita today, with the release of a new PS3 update. With version 4.00, rolling out now, PS3 users will be able to share content like music, video and images with the forthcoming Vita, scheduled to launch in Japan on December 17th. The refresh also allows gamers to save PS Vita games and data on their PS3 hard drives, while updating their handheld software using the PS3's network. There are some more PS3-specific features, as well, including enhanced PSN privacy settings and game patches, among others. Find out more at the source link below.
sourcePlayStation Blog

Telecommuniations device for the deaf gets hitched to a rotary phone, hacked to run Zork

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In today's episode of "But will it run Zork?" a chap named Ulysses got the vintage game to run on a TDD (telecommunications device for the deaf) -- a project he built to show off at the Bay Area Maker Faire last weekend. In a move we truly respect, he hunted down a rotary phone lifted straight out of the era when Zork was at its most popular (that would be the late '70s / early '80s). Then, he modified a modem so that the acoustically coupled TDD could be interfaced -- transmitting at a slow 45.5 baud to make it easy for even ponderous readers to keep up, one line at a time on the TDD's narrow display. Once this was sorted, things weren't exactly smooth sailing when Ulysses started fitting the compressed Zork story file into the system. At first, he tried using an Arduino Pro and an Arduino Mega, but found that neither had enough memory to accommodate the compressed Zork story file. Ultimately, he took a different tack and settled on an embeddable FitPC. We'd love nothing more than to see this thing in action, but in lieu of a video we highly suggest carving out a few minutes and perusing Ulysses' photo blog at the source link.
Hack A Day
sourceDial-A-Grue

Madfinger announces new Shadowgun game, with Tegra 2 and Kal-El support

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Madfinger Games, the Czech Republic-based company behind Samurai II: Vengeance, has just announced Shadowgun -- a futuristic, shoot 'em up game for Tegra 2-equipped Android phones and tablets. Available on both the Tegra Zone app and Android Market, Shadowgun promises to bring console-quality graphics and performance to mobile platforms -- presumably with the extra geometric detail and high-res textures we've seen in other Tegra 2-tailored games. Madfinger is also developing a version for devices powered by NVIDIA's forthcoming quad-core processor, alluringly known as Project Kal-El. Price and availability have yet to be announced.


Droid Life, Android Central
sourceMadfinger Games

Xperia Play first in line for mobile Minecraft port

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Minecraft on the Xperia Play
If you want to be the first in your hood to take Minecraft with you wherever you go, you'll have to pick up an Xperia Play. The block-building game where cubed avatars hide from creepers and create virtual CPUs will land on the so-called PlayStation Phone before coming to other Android devices and iOS later this year. The Play version will have customized controls that take advantage of the gamepad and button layout found on the Sony Ericsson handheld, though when exactly it will launch or how much it will cost is still unknown. It's also unclear how long the title will be exclusive to the gamer-centric smartphone, but developer Mojang will be holding an event at E3 where, presumably, we'll be getting more details. Now is the time to wrap up any loose ends in your life before what little free time you have left gets buried beneath a pile of bricks and mobs -- even when your PC isn't handy.
Joystiq
sourceGamasutra, Minecraft (Facebook)

Sony's SmartAR demoed live, raises the bar for augmented reality (video)

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Remember Sony's SmartAR? The markerless AR technology that promises reality augmentation without the need for unsightly tattoos? It's back again, showing itself once more after an all-too-brief 48 hour layoff. A new live-demo shows Sony's markerless object recognition system focusing on posters, tables, books, and coffee cups in lieu of the traditional AR card -- allowing it recognize multiple objects at once. Focusing on objects rather than markers allow augmented entities to interact more naturally with their environment. For instance, bouncing AR balls plummet off the edge of a table, and realistically ricochet off of a book placed in their path. Objects don't even need to remain on screen, as demonstrated by an AR pop-up menu that remained viewable even after the object-marker that spawned it left the viewer's field of vision. Sony seems to have built the groundwork of an augmented reality system that might actually be useful -- pair this up with a set of swank AR glasses (or better yet, holographic AR glasses), and we'll have a vision of the future we can really look forward to.
Engadget Japan
sourceSony (YouTube)

Hyperkin's PS3 Remotext weds Blu-ray remote with keypad controller, DualShock 3 frets

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With the PSN finally back up, it's time for important things -- you know, messaging your buds for a Black Ops pwning spree or hitting up Netflix. Hyperkin's Remotext for PS3 wants to help you get back into action with its hybrid remote / controller / chatpad. It features a slide-out Blu-ray remote panel, QWERTY keypad -- better positioned than SONY's offering -- and two analog nubs with a near-complete set of gaming controls. There's no sign of rear triggers, and Bluetooth connectivity is absent too, but it does come with a wireless USB receiver and rechargeable battery so you're not left scrounging between the couch cushions for AAs. Although we're doubtful it'll prove functional for gaming, it could be appropriate for PS3s that spend more time sitting at the movies than getting their Move on. The DualShock 3 shouldn't have much to worry about, but we'll find out at E3, when the Remotext will be officially showcased. There's no word on pricing or availability yet, but if you're dying for more in the meantime, a press release is beyond the break.

sourceHyperkin

Sony SmartAR delivers high-speed markerless augmented reality, blows minds (video)

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Some may agree that over the years, augmented reality's been slowly losing its appeal given its sometimes laggy and unreliable performance -- most implementations require a weird marker to be in clear sight, and the graphics rendering speed on your handheld device would rely on your slow and steady hands. As such, we were initially skeptical when Sony's SmartAR announcement came along; but as you can see in the video above, said technology took us by surprise with its super slick responsiveness, and the markerless object recognition makes a compelling hassle-free selling point. What's more, the same clip also shows off SmartAR handling large 3D space with ease -- notice how the virtual objects continue to animate even when the original anchor object is out of sight. Sony hasn't given any dates here, but there's no doubt that once SmartAR is available to game developers and advertisers, it'll rack in some nice pocket money for the electronics giant.
sourceSony (YouTube)