Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

New Signal Process introduces BreakOut Stereo and Stomp for the most serious of iOS musicians

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If your iPad or iPhone is set to play a starring role at your next, sold-out concert, you may want to check out two new, iOS-friendly interfaces from New Signal Process. Pictured above is NSP's BreakOut Stomp -- a die cast aluminum-encased pedal that promises to transmit guitar signals to and from your iDevice, without any unwanted distortions or detection interference. All you have to do is slide the stompbox into your pedal board, hook it up to your iPhone's headphone jack and fire up your favorite recording or mixing apps. Whereas the stomp was designed with guitarists in mind, the recently unveiled BreakOut Stereo is geared more toward the DJ demographic. The device offers essentially the same iOS-interfacing capabilities of its pedal-based counterpart, serving as a portable conduit between an iPad and an amp or tabletop unit. Boasting two mono output jacks, this little guy can also be used with guitars, mics or mixing boards and is durable enough to survive the rough and tumble of your next world tour. As far as prices go, the BreakOut Stomp is selling for $155, whereas the Stereo will set you back $135. Groove past the break to see an image of the latter, or hit the source link to find out how to order one.

Cool Hunting
sourceNew Signal Process

Omnio's WOWKeys keyboard now shipping, ready to dock your iPhone for $100 (video)

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Remember that Omnio WOWKeys keyboard we mentioned back in November -- the one that brings full-sized QWERTY functionality to your iPhone or iPod Touch? Well, it's now available for your consumption. Once you lock your iDevice into the port on the right, it will automatically begin charging and syncing with iTunes. From there, you can start typing text directly into your handheld, or use the keyboard's twelve hotkeys to control music playback functions, turn off the display, or switch between PC and iPhone mode. You can even use your mobile's touchscreen as a trackpad for your Mac or PC, though you'll need an app like Mobile Mouse Pro to do so. Basically, it's an EeeKeyboard. All told, this kind of synergy will cost you around $100, so if you're interested, hit the source link for more details, or head past the break for a pretty cringe-inducing video.
sourceCompuExpert

Pioneer AppRadio hands-on

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We got a chance to experience Pioneer's iOS-connected in-dash AppRadio in action this afternoon, and even got to see the thing running in a real-deal automobile. So did it meet our expectations? Well, to be perfectly honest, we didn't know what to expect, but for what it promises, which is bringing the convenience and connectivity of iOS apps to your car, we suppose it does a fine job -- even if it only support four apps at the moment. More after the break.

Setting up AppRadio is a relatively simple affair -- you just connect your fourth gen iPhone or iPod touch via the proprietary 30-pin connector, push a button and you're in. Once there, you choose from a series of options -- Radio, iPod, Apps, or Phone -- from a menu on the multitouch capacitive display. We didn't get a chance to test out the phone, but the other three options were relatively straightforward. The radio is set up in a pretty simple fashion, but we imagine the lack of physical buttons will take some getting used to -- you won't be able to blindly reach out and fiddle with the keys right out the gate. When you hit the app button, you'll have to have one of the four -- Pioneer says it expects more to come before the big launch -- approved apps running before a scrollable list appears. Once you're in any of the apps, controls are relatively simple, but you'll have to return to your phone or iPod to switch between applications. Multi-touch controls, including pinch-to-zoom work well, and all of the apps we tested moved pretty swiftly.

Our big gripe here -- and it is a big one -- is that AppRadio is short on apps. There are currently only four apps running on the system: Rdio, Pandora, INRIX, and MotionX-GPS Drive. The first two, are, as you might already know, music apps, and the last two are a GPS and traffic app, respectively. All of these applications have been designed specifically to meet Pioneer's standards, with a focus on safety. When it comes to Pandora, that means you won't be able to set up any new stations while driving and, similarly, search functions have been disabled on both Rdio and Pandora. That also means you won't be seeing all the apps the App Store has to offer popping up on your dash -- so don't expect to play Angry Birds while sitting in rush hour traffic. Like we said before, Pioneer says it expects more apps to show up in the future, but we'll just have to wait and see. In the meantime, check out our gallery of AppRadio in action, and keep your eyes out for our video (coming shortly).

Pioneer unveils its AppRadio, integrates iOS into your automobile

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Rumors regarding Pioneer's AppRadio hit the web last month, promising unparalleled iDevice integration for our automobiles. Pioneer has finally unleashed the double-DIN device, and it's everything we thought it would be -- namely a big car stereo that plays nice with iOS. There's an 800 x 400 6.1-inch multitouch capacitive display, Bluetooth connectivity, and it teams up with your iPhone or iPod touch (running iOS 4.2) via a 30-pin connector and Pioneer's AppRadio app. There's also an external mic and GPS antenna, full iPod music control and Google Maps integration, and specially formatted apps from Rdio and Pandora. Pioneer suggests a price "below $500" when it goes on sale June 22nd. We're going hands-on with the new stereo as we speak, so peruse the PR after the break and stay tuned for pics and impressions.



Altec Lansing Mix iMT810 is big, loud, desperately seeking Ione Skye's affection

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Altec Lansing popped by our offices earlier today to show off the successor to its oversized Mix iMT800 iPhone / iPod dock. There's not a heck of a lot to talk about in terms of changes with the iM810 -- the dock is now iPhone 4 certified, the gold trim has been changed to silver, and the amber LED has been swapped for blue. The company does get some bonus points for reenacting the one scene from Say Anything that anyone remembers with the winner of its in-office John Cusack look-alike contest, however. The new dock packs in a 5.25-inch subwoofer, a seven band graphic equalizer, and a slot for storing its little carabiner-equipped remote -- the hulking accessory can also achieve relative portability with the help of eight D size batteries. It's available now for $300, Peter Gabriel album not included. Press release after the break.

Getaround car sharing service goes live, rent out your ride with an iPhone app and car kit

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We expressed our excitement when we first heard about Getaround, the personal car rental service that enables users to rent out their autos by the hour or day, and at TechCrunch Disrupt the service has officially gone live for drivers outside the Bay Area. The company also announced an accompanying car kit that allows potential renters to unlock their temporary ride using just an iPhone app, at which point they can access a physical key inside. The company says it functions just like any other keyless entry device, and can be set up in as little as five minutes. Worrisome owners should also know that when you offer up your ride you get full insurance coverage from the Getaround folks, so all liabilities are transferred to the individual behind the wheel. Renters get rated by car owners so there's definitely an incentive to keep things neat and tidy, though we'd totally get downrated for neglecting to return the seat to its original position. Be sure to check out the demo video at the via link, you'll wish you thought of this yourself.
TechCrunch
sourceGetaround, iTunes

Cydle i30 cradle delivers digital TV to your iPhone, finally lands at FCC

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Back in 2010, when we caught a glimpse of Cydle's M7 Android tablet at CES 2010, the company was also touting the i30, an iPhone cradle capable of delivering real-time digital TV to the smartphone. That cradle caught a little bit of air time at CES the following year, but still wasn't ready for market. Well, it looks like that's about to change -- now, just a few months shy of two years since the Mobile DTV standard was minted, the i30 is finally rearing it's antenna-sporting head over at the FCC. According to the User Manual, outed in the filing, the iPhone case uses its antenna to catch local mobile channel signals and shoots them to the iPhone via WiFi. The case is also packing a rechargeable battery, and when connected to the supplied AC adapter, pumps juice to both the dock and your iPhone. Of course, you'll need the Cydle ATSC M/H Mobile TV app (we know, it's a mouthful) to get the whole thing going, but getting your digital TV on is apparently relatively simple from there. For more photos of the Cydle i30 cradle, including shots of its exposed guts, follow the source link below.
Cydle
sourceFCC

i3D app brings glasses-free 3D to iOS, tracks your gaze like a creepy portrait tracks Scooby Doo (video)

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i3D is a new app that can create a glasses-free 3D display on iDevices, using a technology known as Head-Coupled Perspective (HCP). Developed by the folks from the Engineering Human-Computer Interaction (EHCI) Research Group, HCP uses a front facing camera to track the movements of a user's head, allowing the app to adjust the display accordingly. The result is a monocular 3D screen that creates the illusion of looking into a box. If the concept sounds a little familiar, it could be because Google unveiled a similar headtracking feature for Ice Cream Sandwich during the opening keynote at this month's I/O event. And by "similar" we mean "pretty much the exact same thing." i3D is now available for free in the iTunes Store and runs on the iPad 2, iPhone 4 and fourth generation iPod Touch. You can compare both iOS and Ice Cream Sandwich 3D generators after the break (Google's demo kicks off around the 16:50 mark).



TiPb
sourceiTunes

Apple responds to Lodsys infringement accusations, says developers are not responsible

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Apple has responded to developers targeted by Lodsys, a patent holding firm that accused iOS devs of infringing on its intellectual property covering in-app upgrade purchases. In a letter from Apple dated today, the company claims that Lodsys's accusations are baseless, and explains that devs, or "App Makers," are "entitled to use this technology free from any infringement claims by Lodsys," because Apple has already licensed the technology on their behalf. Apple's response is firm, and as expected, the company is in full support of developers. Jump past the break for the full letter from Apple legal.
BY EMAIL AND FIRST-CLASS MAIL

May 23, 2011

Mark Small
Chief Executive Officer
Lodsys, LLC
[Address removed]

Dear Mr. Small:

I write to you on behalf of Apple Inc. ("Apple") regarding your recent notice letters to application developers ("App Makers") alleging infringement of certain patents through the App Makers' use of Apple products and services for the marketing, sale, and delivery of applications (or "Apps"). Apple is undisputedly licensed to these patent and the Apple App Makers are protected by that license. There is no basis for Lodsys' infringement allegations against Apple's App Makers. Apple intends to share this letter and the information set out herein with its App Makers and is fully prepared to defend Apple's license rights.

Because I believe that your letters are based on a fundamental misapprehension regarding Apple's license and the way Apple's products work, I expect that the additional information set out below will be sufficient for you to withdraw your outstanding threats to the App Makers and cease and desist from any further threats to Apple's customers and partners.

First, Apple is licensed to all four of the patents in the Lodsys portfolio. As Lodsys itself advertises on its website, "Apple is licensed for its nameplate products and services." See http://www.lodsys.com/blog.html (emphasis in original). Under its license, Apple is entitled to offer these licensed products and services to its customers and business partners, who, in turn, have the right to use them.

Second, while we are not privy to all of Lodsys's infringement contentions because you have chosen to send letters to Apple's App Makers rather than to Apple itself, our understanding based on the letters we have reviewed is that Lodsys's infringement allegations against Apple's App Makers rest on Apple products and services covered by the license. These Apple products and services are offered by Apple to the App Makers to enable them to interact with the users of Apple products-such as the iPad, iPhone, iPod touch and the Apple iOS operating system-through the use or Apple's App Store, Apple Software Development Kits, and Apple Application Program Interfaces ("APIs") and Apple servers and other hardware.

The illustrative infringement theory articulated by Lodsys in the letters we have reviewed under Claim 1 of U.S. Patent No. 7,222,078 is based on App Makers' use of such licensed Apple products and services. Claim 1 claims a user interface that allows two-way local interaction with the user and elicits user feedback. Under your reading of the claim as set out in your letters, the allegedly infringing acts require the use of Apple APIs to provide two-way communication, the transmission of an Apple ID and other services to permit access for the user to the App store, and the use of Apple's hardware, iOS, and servers.

Claim 1 also claims a memory that stores the results of the user interaction and a communication element to carry those results to a central location. Once again, Apple provides, under the infringement theories set out in your letters, the physical memory in which user feedback is stored and, just as importantly, the APIs that allow transmission of that user feedback to and from the App Store, over an Apple server, using Apple hardware and software. Indeed, in the notice letters to App Makers that we have been privy to, Lodsys itself relies on screenshots of the App Store to purportedly meet this claim element.

Finally, claim 1 claims a component that manages the results from different users and collects those results at the central location. As above, in the notice letters we have seen, Lodsys uses screenshots that expressly identify the App Store as the entity that purportedly collects and manages the results of these user interactions at a central location.

Thus, the technology that is targeted in your notice letters is technology that Apple is expressly licensed under the Lodsys patents to offer to Apple's App Makers. These licensed products and services enable Apple's App Makers to communicate with end users through the use of Apple's own licensed hardware, software, APIs, memory, servers, and interfaces, including Apple's App Store. Because Apple is licensed under Lodsys' patents to offer such technology to its App Makers, the App Makers are entitled to use this technology free from any infringement claims by Lodsys.

Through its threatened infringement claims against users of Apple's licensed technology, Lodsys is invoking patent law to control the post-sale use of these licensed products and methods. Because Lodsys's threats are based on the purchase or use of Apple products and services licensed under the Agreement, and because those Apple products and services, under the reading articulated in your letters, entirely or substantially embody each of Lodsys's patents, Lodsys's threatened claims are barred by the doctrines of patent exhaustion and first sale. As the Supreme Court has made clear, "[t]he authorized sale of an article that substantially embodies a patent exhausts the patent holder's rights and prevents the patent holder from invoking patent law to control postsale use of the article." Quanta Computer, Inc. v. LG Elecs., Inc., 553 U.S. 617 (2008).

Therefore, Apple requests that Lodsys immediately withdraw all notice letters sent to Apple App Makers and cease its false assertions that the App Makers' use of licensed Apple products and services in any way constitute infringement of any Lodsys patent.

Very truly yours,

Bruce Sewell
Senior Vice President & General Counsel
Apple Inc.

AirPlay for Windows Media Center does exactly what you're thinking it does

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This isn't the first time Windows has been invited to the AirPlay party, but Thomas Pleasance's AirPlay for Windows Media Center addin seems to already be one of the smoother combinations we've seen and it's still in beta. Unsurprisingly, it does what the name says, so after installing Apple's Bonjour service and the free client on your Media Center PC you should be able to stream video or pictures to it (there's no support for music yet) from an iPad or iPhone with a simple click. The Digital Lifestyle has already gotten a quick hands-on with the app and got it working seamlessly as seen above, check that out for more details or hit the source link to download the necessary software to make it all work.
sourceThomasPleasance.com

Kogeto Dot brings bite-size panoramic video recording to iPhone 4 (hands-on)

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We've seen panorama add-ons for the iPhone before, but Kogeto's offering is quite a bit more pocketable than other crowd-funded solutions. The Kogeto Dot snaps onto an iPhone 4 in your choice of pastel colors, and catches 360-degree video when placed face down. It's got an accompanying iOS app that will un-distort the video for sharing, or even broadcast it on the net in real time. We got to check out a prototype, and though there's still some residual distortion at this point in time, we're assured that it'll all get straightened out if and when the project meets its funding goal. Interestingly (and annoyingly), this implementation requires your iPhone be held perpendicular rather than upright, making previewing a capture virtually impossible until after you've stopped the recording, which seems unnatural to us. Combine that with a minimum Kickstarter pledge of $98 to secure one of your own, and suddenly the less-portable and lower-degree alternatives start sounding a little more attractive. If you're still interested, hit the source link below and get in on the action.

Invisible iPhone prototype puts the 'hand' back in 'handset' (video)

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Not too long ago, the invisible iPhone was nothing more than satirical fodder for the Onion. Now, Patrick Baudisch and his team of researchers at the Hasso-Plattner Institute have moved closer to making it a reality, with a new interface that can essentially transfer an iPhone touchscreen to the palm of your hand. The device involves an Xbox-like depth camera, mounted on a tripod, that can register the movements of a person's finger across his or her palm. Special software then determines the actions these gestures would execute on a user's iPhone, before transmitting the commands to a physical phone, via WiFi radio. Unlike MIT's motion-based "sixth sense" interface, Baudisch's imaginary phone doesn't require users to learn a new dictionary of gestures, but relies solely on the muscle memory that so many smartphone users have developed. During their research, Baudisch and his colleagues found that iPhone owners could accurately determine the position of two-thirds of their apps on their palms, without even looking at their device. At the moment, the prototype still involves plenty of bulky equipment, but Baudisch hopes to eventually incorporate a smaller camera that users could wear more comfortably -- allowing them to answer their imaginary phones while doing the dishes and to spend hours chatting with their imaginary friends. Head past the break to see the prototype in action.
MIT Technology Review
sourceHasso-Plattner Institute(1)

iPhone 5 may feature curved glass screen, continue iPod nano legacy

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DigiTimes has been canvassing its manufacturing industry sources again, and today it's managed to extract some intel regarding Apple's typically secretive supply chain. Steve Jobs' team are said to have purchased between 200 and 300 glass-cutting machines, specifically in order to use them to slice up curved glass display covers for the iPhone 5. This move has apparently been in an effort to accelerate production, with glass makers reportedly showing a reluctance to buy the machinery themselves due to its prohibitive cost. Lest you think this sense of urgency might accelerate the iPhone 5 from its earlier-rumored September launch, DigiTimes also reports that yields of curved glass are not yet good enough to start using said fancy machines. So the iPhone may be headed for the same curvacious look as we've already seen on Dell's Venue and HTC's Sensation (or maybe even the concavity of the Nexus S), but as is Apple's wont, it looks like that will be done with a tailor-made, custom solution. At least those Cupertino designers have a couple of generations of curved iPod nano screens under their belt, giving them a good idea of how to handle the atypical glass frontage. Now if we could just have a good idea of when this phone will actually be on sale...
sourceDigiTimes

Apple patent application reveals an LCD with switchable, privacy-protecting viewing angles

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Don't you hate it when the guy next to you on the subway is looking over your shoulder, watching you screw up in Fruit Ninja? Well, Apple could have predicted your discomfort -- back in November 2009, before the iPad was anything more than a unicorn, the company applied for a patent on an LCD display with adjustable viewing angles, explicitly designed to "shield the display away from unintended viewers." According to the filing, the display would include steering modules made of liquid crystal material, which aim the so-called scattering modules that sit on top of them. The top layer then redirects the light, making it possible to narrow down and alter the viewing angle. The patent specifically calls out cellphones and laptops, paving the way for discreet displays on MacBooks and iPhones, though the broad phrase "other portable electronic devices" leaves plenty of room for iPads and iPod Touches. No word, of course, on when or if Apple will secure this patent and if so, what devices might incorporate such screens. We may just be seeing this concept go public now, but it seems consumers could use this even more today than they did back in the fall of '09, when all they had to worry about was a stranger squinting at their 3GS' 3.5-inch screen.

Electronista
sourceUSPTO

Mimics helps you cope with your Sync-less existence (video)

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Much as we hate to admit it, we can't all afford a fancy new car with Sync or Mini Connected inside -- I mean, come on, we're not made of money, people. Thankfully, it seems MP3Car has a pretty slick and affordable solution to the problem of fumbling with your iPhone when you should probably be focusing on the road and not crashing into things. Mimics is an in-car solution that transmits the contents of your handset to a touchscreen display in the vehicle's dash, letting you listen to music, use GPS, take calls, and check email without having to deal directly with the phone. The system is available now for pre-order at $630 for the full version, $530 for people who have standard double DIN-sized radio openings in their cars, and $205 for hobbyists who want to put the thing together -- here's hoping they're parked when they do.


sourceMP3Car