Showing posts with label code. Show all posts
Showing posts with label code. Show all posts

Google I/O 2011 T-shirt puzzle solved, reveals the droid you've been looking for

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If unsolved Google puzzles keep you up at night, you now have one less reason to go sleepless: the Google I/O T-shirt enigma has been unraveled. The picture above contains a series of dots and dashes, which our friends at MobileCrunch recognized as Morse code. Using the line breaks as spaces (new characters), the code then reads:

.... - - .--. --. --- --- .-.-.- --. .-.. .- ....- -.-. -.... ...-- ----.

That translates to a URL, which we've linked to below. We won't spoil where it leads, in case you're feeling noble enough to try decoding it for yourself.
Android Community
sourceMobileCrunch, Google

WebGL flaw leaves GPU exposed to hackers

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WebGL attack
Google spent a lot of time yesterday talking up WebGL, but UK security firm Context seems to think users should disable the feature because it poses a serious security threat, and the US Computer Emergency Readiness Team (CERT) is encouraging people to heed that advice. According to Context, a malicious site could pass code directly to a computer's GPU and trigger a denial of service attack or simply crash the machine. Ne'er-do-wells could also use WebGL and the Canvas element to pull image data from another domain, which could then be used as part of a more elaborate attack. Khronos, the group that organizes the standard, responded by pointing out that there is an extension available to graphics card manufacturers that can detect and protect against DoS attacks, but it did little to satisfy Context -- the firm argues that inherent flaws in the design of WebGL make it very difficult to secure.

Now, we're far from experts on the intricacies of low-level hardware security but, for the moment at least, there seems to be little reason for the average user to panic. There's even a good chance that you're not vulnerable at all since WebGL won't run on many Intel and ATI graphics chips (you can check by clicking here). If you're inclined to err on the side of caution you can find instructions for disabling WebGL at the more coverage link -- but come on, living on the cutting edge wouldn't be anywhere near as fun if it didn't involve a bit of danger.