The virtual goods economy of massively multiplayer  online games may be thriving, but it's also stimulating an undesirable  side-effect: exploitation. A former detainee at a prison in Heilongjiang  province, China, has told the 
Guardian about how he was habitually forced into playing MMOs like 
World of Warcraft  for the collection of loot, which the prison guards would then resell  online for as much as ¥6,000 ($924) per day. Such totals would be the  product of up to 300 inmates working 12-hour daily shifts, though  predictably they saw none of the profits themselves. The unnamed source  was at a "re-education through labor" camp where the usual toil would  involve actual, rather than virtual, mining. The profitability of the  online market has seemingly inspired prison bosses to move with the  times, however, with business being so brisk that the computers "were  never turned off." A Chinese government edict from 2009 is supposed to  have introduced a requirement that online currencies only be traded by  licensed entities, but it's believed that the practice of using  prisoners in this fashion continues unabated.                                                                              
 
 Guardian
Guardian 
 
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